

I am still a very small Youtuber that is trying to slowly climb up. NOTE*: Due to a HUGE lack of budget none of these positions (including me) will receive a paycheck. However, do note that from a server-wide standpoint this experience would mainly be catered to Small and possibly large Youtubers.ġ-2 texture artists for entities (mobs, NPCs)ġ-2 texture artists for Ranged weapons (Muskets, Pistols, Revolvers, Long Rifles)ġ-2 Developers for entities (NPCs/Merchants/Hostile), unique boss fights, and possibly entity-controlled create vessels?ġ-2 Developers for gameplay aspects, tweaks, configs, and Loot tables. We hope to have multiple quality-of-life tweaks to spice up the adventure, such as a story, ambient sound, and music! (I'm trying to do all three alone right now, any help would be cool too.) A big gameplay feature to enforce this is the hope to be able to use Create Aeronautics to have fully functional naval vessels and aircrafts that can be used in transport, automation, and combat.Ī big thing that we hope to achieve through this experience is to be able to distribute the modpack publically along with actually making it work.

The hope is to create a large map that has certain areas for Player use (Such as normal survival, building, mining, blowing stuff up, etc.) along with other areas that revolve around questing (leveling up, Item runs, Plundering, building rep, factions, AND MORE). This mod pack would surround a few infamous mods, such as, Create, Immersive Engineering, the upcoming mod Create: Aeronautics, Tetra, and Mr. Hello, Everyone! Recently I've been trying to put together a team of people that have modding/texture art experience to create a Pirate/Steampunk-like MMORPG SMP. Optionally select Display Feature Counts to display a count of features for each layer in the widget panel.DISCLAIMER: We are looking for ANY help necessary, we are trying to build a community of creative individuals, regardless of your experience.Under Actions, change the order of layers or delete a layer.If the Refresh option is enabled, a refresh interval is required. Optionally select Refresh for Feature Collection layer types to continually update the data using the specified interval.Optionally sort the grouped features in descending order by the specified field. Optionally check the Group features box under Group Options to group features in the list by a specified field or by the renderer used in the map.Optionally sort the results at the feature level, so the first field is sorted in descending order. Select a field and label under Layer Options to display a list of features using the selected attribute. Use the Panel tab to manage how the list of feature information displays in the widget panel.Use the Symbol tab to change the map symbology, enable clustering for point layers, or update the panel symbology (the symbols displayed in the widget panel).
